We even have Guardians as a homage back to StarCraft. We have a lot of Zerg units-Zerglings, Banelings, Hydralisks. That really creates a unique spin to the way which we approach the design. For Braxis Holdout we were trying to create the sense of a StarCraft mission.
You can feel that we have a lot of passion for this update in general.įrom the battleground aspect, both Braxis Holdout and Warhead Junction… we definitely have themes to them. And you can definitely see that in the art and design of the heroes for this update.
A lot of the artists and designers on the HOTS team started on the StarCraft team, so a lot of us have a lot of love for the StarCraft universe. GameSpot: How would you describe the Machines of War update to players who have played Heroes of the Storm, but haven't launched the game in a while? How will this update draw those players back in?ĭeShazer: The Machines of War update is pretty spectacular because we're introducing the StarCraft universe into Heroes of the Storm. We chat to lead battleground designer John DeShazer about how the update brings in elements of traditional StarCraft mechanics, and how Heroes of the Storm has evolved since launch.
Heroes of the Storm's upcoming Machines of War update may look heavily StarCraft themed, but it brings with it more than just the visuals of Blizzard's classic real-time strategy game.